So, how do I go about building a zone?
First, you have to get permission from Ciara,
JediMUD's current world coordinator. Getting permission from Ciara
is quite simple, and entails two basic steps:
· You should have an immortal (or a remorted mortal character) on
JediMUD in order to build.
· You must fill out an area application before you begin
Keep in mind when you write your zone application that JediMUD is
looking for zones with a medieval theme. Don't get it into your
head that we absolutely must have a Pokemon zone! In addition, we
are looking for original zones that contain no copyrighted material.
Finally, zones that exist on other MUDs are off limits for use on
JediMUD. This final note covers zones that are plagiarized, as well
as zones that you have permission to copy.
Okay, now that I have
permission to build my zone, where do I go from here?
JediMUD does not have online creation, so
you will have to build and edit your zone one of two ways. You can
use a text editor, such as vi or pico (or even Notepad, if you really
must) in order to build your zone. These techniques are covered
in the builder documentation. Alternately, you can download and
use Unicorn's WorldBuilder, which is available to download here
on our site. It has an easy to use graphical interface, and the
setup is such that it helps you to make complete items, mobs, and
rooms. WorldBuilder is a great resource for newbie and veteran builders
alike.
Where do I get the
information I need to build my zone?
The JediMUD builder documentation has been
put together in a browseable online format by Spiritwalker. The
builder documents are also available in a downloadable form here
on this site. (http://home.golden.net/~brentrowe/build/build.html)
Step's JediMUD Zone File Tutorial contains highly useful information
on how to utilize zone files, in order to use them to their full
potential. A must-read for any builder wanting to learn more about
the zone file! (http://www.grr9.net/gaming/mudding/jedimud/Memo1.htm)
ProtoClown's Guide to JediMUD Mob Procs contains an extensive rundown
of the special procedures available to today's zone file writers,
including recent additions to the code, which may not be covered
in the original builder documentation. Also forthcoming from ProtoClown
is a guide to room procs and a guide to item procs, so check back
with us periodically!
(http://web.ics.purdue.edu/~cmberry/jedi/special_procs.html)
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