Builder FAQ

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So, how do I go about building a zone?

First, you have to get permission from Ciara, JediMUD's current world coordinator. Getting permission from Ciara is quite simple, and entails two basic steps:

· You should have an immortal (or a remorted mortal character) on JediMUD in order to build.
· You must fill out an area application before you begin

Keep in mind when you write your zone application that JediMUD is looking for zones with a medieval theme. Don't get it into your head that we absolutely must have a Pokemon zone! In addition, we are looking for original zones that contain no copyrighted material. Finally, zones that exist on other MUDs are off limits for use on JediMUD. This final note covers zones that are plagiarized, as well as zones that you have permission to copy.

Okay, now that I have permission to build my zone, where do I go from here?

JediMUD does not have online creation, so you will have to build and edit your zone one of two ways. You can use a text editor, such as vi or pico (or even Notepad, if you really must) in order to build your zone. These techniques are covered in the builder documentation. Alternately, you can download and use Unicorn's WorldBuilder, which is available to download here on our site. It has an easy to use graphical interface, and the setup is such that it helps you to make complete items, mobs, and rooms. WorldBuilder is a great resource for newbie and veteran builders alike.

Where do I get the information I need to build my zone?

The JediMUD builder documentation has been put together in a browseable online format by Spiritwalker. The builder documents are also available in a downloadable form here on this site. (http://home.golden.net/~brentrowe/build/build.html)

Step's JediMUD Zone File Tutorial contains highly useful information on how to utilize zone files, in order to use them to their full potential. A must-read for any builder wanting to learn more about the zone file! (http://www.grr9.net/gaming/mudding/jedimud/Memo1.htm)

ProtoClown's Guide to JediMUD Mob Procs contains an extensive rundown of the special procedures available to today's zone file writers, including recent additions to the code, which may not be covered in the original builder documentation. Also forthcoming from ProtoClown is a guide to room procs and a guide to item procs, so check back with us periodically!
(http://web.ics.purdue.edu/~cmberry/jedi/special_procs.html)

 

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