*******************************
* JediMUD-America 5.6 Changes *
*******************************
April 10, 2008:
---------------
- Some items have had their sell values adjusted due to exploitation
of the influence skill when used on shopkeepers. In addition shops
have had their profit margins adjusted as well.
October 2, 2007:
----------------
- Wyvern belt stats improved
- Added more regen-affecting flags to appropriate places
- Several demi quest prizes that lacked limited flags now have them,
and conversely removed them from some avtr quest prizes that shouldn't
have had them (since avtrs can't load limited items)
September 14, 2007:
-------------------
- Fixed a few more door errors in assorted places
- Added a few more regen-affecting flags to appropriate places
September 12, 2007:
-------------------
- Added 6 new stand-alone quest-only items, plus a set of demi quest
prizes that may be collected and assembled into.... you find out :)
Many thanks to Labrat for the assemblable set, a fun and unique
contribution to our quest prize options!
- Crucial loads in Scipio were nonfunctional. They are now fixed.
- Regen rooms (like those added on the 8th for each hometown) have been
added to the entrance of each newbie zone.
- Suggestions are solicited for other rooms which should aid or hinder
regen. Please follow this procedure to submit suggestions! First, go
to the room in question. Then use the 'idea' command to enter your
suggestion, being sure to include the word 'regen' in your entry. If
you believe the room should only aid or hinder those of certain
alignments, please specify which alignments. If it's not absolutely
obvious why that room should aid or hinder regen, specify your
reasoning as well. Here's an example:
idea this room should aid regen for neutral characters because the room
description says that the forces of magic are in perfect balance here.
(Note that if your entry gets too long, it'll cut off the end -- in
that case, just make a second entry to add the part that was omitted.)
September 8, 2007:
------------------
- New hydra made tougher and meaner (and of course also worth correspondingly
more xp) in accordance with player feedback. Thanks, everyone who took the
time to try her out and offer suggestions!
- Several load rates that seemed to be too low have been bumped up. (No,
I won't tell you which ones, but please continue to report ones that
seem out of whack. Thanks!)
- The entrance to the Gauntlet is now a !mob room, so quest-runners can
use wandering mobs without worrying about them walking into the entrance.
- Some NT shops were !mob, but others weren't. Now they all are.
- Fixed some door errors in Scipio.
- Gray army sweatshirts inadvertently had a weight of 60. They're now
of a MUCH more reasonable weight.
- In 2002, the Midgaard temple theoretically was to have received new flags
which would cause players to regen more quickly there than in ordinary
rooms. The room did not actually have those flags when I checked; I
don't know if it ever did, but it didn't currently. I installed them,
but I'd like players of all 3 alignments to test to ensure it's working
for them. The same set of flags has also been installed in the New
Thalos Reception Area and the Skara Brae Welcome Center.
September 2, 2007:
------------------
- Pearl and coral necklace was increased to +10 hit regen and cloisonne
necklace was increased to +10 mana regen, to make them more reasonable
avtr-level prizes.
- Vibro staff load location moved to elsewhere in the same zone (actually
some time back, but it wasn't noted in changes at the time.)
- Autoexits are now enabled in Arcadia.
- Previously, when one was in the Temple Square North of the Midgaard
Temple one could only go up, not south, to return to 'By the Temple
Altar.' This made little sense since one went there by going north
from the temple altar, so a corresponding south exit has been added.
The 'up' exit has been retained in order to not confuse those who
are accustomed to doing it that way, however. In short, you may now
go either up *or* south to return to the Temple Altar from the square
north of the temple.
- In the Midgaard Zoo, the exit from the main zoo into the Dangerous
Creatures Exhibit will now load closed and locked as apparently
intended instead of standing open.
- The newbies' braided leather thong load had been broken, but is now working.
- The other braided leather thong load had been broken as well, but is now
working.
- The typo that resulted in the blacksmith's hammer loading where it shouldn't
has been fixed.
- The typo that made the glass ox non-usable has been fixed.
- The broken load for the twisted silk leggings has been fixed.
- Midgaard janitors will now eat long swords, in addition to the
firebreathers and pineapple tarts they already ate, and the citizens
will eat long swords, firebreathers, and pineapple tarts as well.
They may all get indigestion, but the town should be a good bit cleaner.
- The bug that tried to have "on the river" in Midgaard carry you to
a room that didn't exist has been fixed.
- Reduced upper load limits on black owl rings, owl claws and grey
feathers, to cut down on spamminess.
- Added !donate flag to many newbie items which did not already have it,
to reduce donation room spamminess.
- There is a room in the Underworld which claimed a hydra was guarding
the pit of Tartarus, but no hydra existed there. A rather vicious
pit-guarding hydra has been added.
- Be careful around the Rankan guards; they now banzai.
- Medusa now has the mage proc.
- There's now an ATM in the Jeweler's Shop south of Midgaard, and the jeweler
has hired an assistant manager so that the shop can stay open 24/7.
- The Grand Master now purges pets.
- The BUTTERFLY knife, McGriff's bat, and Wrath of Allah now load held.
- The black knight's visor is no longer innately invisible, to better
facilitate its use by newbies. It may still be turned invis, of course,
by players who prefer to invis their equipment. For minimal disruption,
this change will effect only new visors, not existing visors.
August 20, 2007:
----------------
- Error fixed in Scipio Dreaming re: loading of acacia wood pole. It
should work correctly now.
August 6, 2007:
---------------
- New bardic addition (also see the news)
- Five new regen items have been added, as well. You may wish to pursue
numerous methods in determining how best to get them to load.
- If any problems are noted with either the new bardic addition or the
regen items, please notify Kailyn asap.
- Many thanks to Borac, the author of both the bardic addition and the
new regen items.
June 18, 2007:
--------------
- Plain language explanation of the news: no more ordering pets to
sleep and backstabbing them for experience. (Many thanks to Ching
and Tam for their insights into both realistic animal behavior and
the pragmatic application of spec procs.)
May 18, 2007:
-------------
- Hurin's statue finally loads his statue item.
- The scimitars should now load only on the mobs which are *supposed* to
load them, not on random mobs throughout NT.
March 27, 2007:
---------------
- There are 5 new food items now available in Star Wars. Thanks to Uric
for submitting the item suggestions!
- Also added a new paladin/good warrior neckwear item
March 26, 2007:
---------------
- Installed a replacement for Cosmo's guitar: a kender hoopak. Thanks to
Elveron for submitting the description.
March 23, 2007:
---------------
- Added a new armor option for good-aligned rangers, thieves, and ninjas.
- Gargoyle near enfans now has infravision (player suggestion)
March 16, 2007:
---------------
- Kaeli's statue was removed due to her retirement.
March 6, 2007:
--------------
- A fountain, food dispenser, and potion dispenser (for detect invisibility
potions) are now located at the entrance to the Gauntlet.
February 27, 2007:
------------------
- The mother goblins in Goblinsville finally got fed up with the constant
mess. Angry mothers are a force to be reckoned with, and angry goblins
all the more so. The goblins in Goblinsville will now make more substantial
efforts to keep their caves neat and orderly.
February 21, 2007:
------------------
- Prior attempted change to carving knife was typoed by an ill CIMP, who
apologizes for the confusion. They should NOW update properly!
February 20, 2007:
------------------
- Icy carving knife from the Christmas quest is now enchantable, as
it was originally intended to be.
- ProtoClown's statue was removed, due to his retirement, and Hurin's
was added, due to his promotion.
January 26, 2007:
-----------------
- Added paladin shops to the Skara Brae and New Thalos paladin guilds.
Written by Ching, these shops sell equipment designed for newbie
paladins who have outgrown their newbie gear and/or DT'd paladins who
need something to get them back on their feet. Shops for other
classes are in the works and will be added as they become ready.
January 17, 2007:
-----------------
- The paladin skill 'honor' is fixed. Paladins who have practiced this
skill should now see +10 points added on top of their heal spells.
(This includes cure light, cure serious, cure critic, heal, etc.)
Note that this does NOT include 'lay on hands', which is a skill.
We'd like to thank Dise, Thadius, and GERONIMO for helping test
this repair.
- The functionality of the remort menu now corresponds (roughly)
with the help file. This means that remort classes remorting again
to another remort class can now choose 3 +1 stat increases instead
of 2 +2 stat increases, if they so desire. Use the [T]oggle command
in the remort menu if you are in this situation. (Note: this command
only works for Rangers/Bards who are remorting to Rangers/Bards :)
- Fixed some minor bugs in immortal commands and logging code.
- Minor cosmetic code cleanup.
- Removed some of the CIMP+ visibility cheats (fry, LD visibility, etc. ;)
- Temporarily changed zone commands for the Christmas quest.
January 3, 2007:
----------------
- Cosmo has retired. Please welcome Kaeli as our new coder!
- Doors in the Pagoda are no longer pickable, at the zone author's request.
If you find a door that's still pickable, please alert Kailyn via the
'typo' command (while you're in the room in question.)
- Kenji has been tweaked as well, also at the zone author's request.
December 7, 2006:
-----------------
- The Midgaard Zoo now has an animal cracker dispenser. If anyone would
like to submit food dispenser descriptions for the other newbie zones,
please contact Kailyn.
November 21, 2006:
------------------
- An additional option has been added under 'policy reroll.'
November 20, 2006:
------------------
- Jade frog move regen has been increased to 10, so it's no longer
identical to the chocolate chip cookie
November 15, 2006:
------------------
- Puff will not load automatically until we can get her following proc
fixed to something more reasonable. She can still be manually loaded
for quest purposes or entertainment, if need be.
- Surah of the book may now be donated, so newbies will have better
access to it
October 16, 2006:
-----------------
- As you travel through the Realms, you hear whispers on the winds of a
group of Mystics, recently rediscovered.
September 12-20, 2006:
-------------------
- Mars' loincloth now has different stats
- Shaggy goats near Skara no longer detect invis. (Why would an ordinary,
non-magical-in-any-way goat be able to detect invis? Don't ask me.
That's why I changed it.)
- !neutral flag removed from skull lantern
- Statue of Gyles in Skara Brae is now a real mob, rather than just
an extra room descr
- Ankh updated from ml 10 to ml 0, since both stasis and void are ml 0
- Doubled time it takes Limbo (ie, Puff!) to reset
- Changed terrain type in Crystal Caverns so that newbies can get around
more easily, without constantly running out of movement, and moved
the fountain and guildmaster in that zone into the entrance room,
where newbies can use them without mob interference
- Added 3 new handwear items: P/W/N/J hps, A/P/R mvs, and A/P/R dex/wis.
- Also added 2 new shields: str/dex for W/S/N/T/R and cha/int for M/S/J/B/R
- Also added something special just for the Jedi class
- Crystal monkey updated to be usable by warriors
- Medusa's head is no longer !good, in order to better conform with
mythology. The great hero Perseus used the head on multiple occasions
in the service of good after he slew the evil Medusa, and then he gave
it to the goddess Athena, who placed it on her shield, Aegis.
- Previous change I forgot to mention: watered silk breeches no longer
load on Celest, at the author's request. They'll now load somewhere
else. I'm sure it won't take long for the location to become known.
- Another previous change I forgot to mention: fixed pit fiend key so
it can now be used to access the small sun, as intended
- Paladin GM rooms are now overwhelming good, and Antipaladin GM rooms
are now overwhelming evil.
- Fixed broken loads for Spear of David and Holy Grail
September 8, 2006:
------------------
- Added a paladin shop to the Midgaard paladin guild. Written by Ching,
this shop sells equipment designed for newbie paladins who have outgrown
their newbie gear and/or DT'd paladins who need something to get them
back on their feet. Shops for other classes are in the works and will
be added as they become ready.
August 15, 2006:
----------------
- Added four more new items. Hints to follow soon. They will be posted
in the news.
August 11, 2006:
----------------
- Option 2 for characters who have remorted a bard or a ranger has been
updated to allow +4 to a single stat *if and only if* all other stats
have already been increased to their maximums. Players may read the
changed policy under 'policy remort.'
July 20, 2006:
--------------
- The previous fix in SW to keep the droid from picking up the desk has
now been confirmed to work properly, so desk weight has been set back
low enough so that player characters (strong ones, anyway) can now
pick up the desk and junk it.
July 3, 2006:
------------
- Reduced the mana regen on scaly gloves. I had intended for them to be
moderate-value gear -- a significantly lesser alternative to DOOM and
relic items -- but I overestimated the importance of mana vs. mana regen
and clearly missed my mark on that first attempt.
June 26, 2006:
-------------
- Fixed glass ox so it's now actually a light, as was originally intended
- Added a couple more new items
June 19, 2006:
--------------
- Added another new item: sinister boots. They're evil footwear.
- Updated stats on iron sleeves -- now + dex instead of - hr. It fits
better with their description and adds another dex option to the game.
May 22, 2006:
------------
- Reduced # of class restrictions on men's diamond ring, so it has more
logical exclusions
- Added more new items, this time including handwear
- Scavenger droids should no longer be found carrying around the desk in
Star Wars. If you discover otherwise, please let Kailyn know.
- Finally found and squashed random dump rooms in Underword. If you find
more dump rooms (there or anywhere else) that should not exist, please
report them using the 'typo' command.
May 19, 2006:
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- Minlev on black coral bracelets lowered to a more logical level
- Added a new +con belt
March 22, 2006:
---------------
- Ranger pets had inadvertently had their scavenge flags replaced. They're
now removed again and ranger pets will again no longer scavenge, as stated
in the February 9 changes.
March 17, 2006:
---------------
- A few more new items have been added. I'll give you two hints this time
to get you started: one new item is a jedi/paladin ring. Another new item
is a candle of great evil. Happy hunting!
- Minlevel on leather leggings dropped from 12 to 9, which makes more sense
March 2, 2006:
--------------
- Abdul the Rug-Seller will now remain open around the clock.
- Minlevel on mystical silk leggings dropped to 15, which makes more sense
February 21, 2006:
------------------
- The previous change to reduce exp gained from area-spelling pets had the
unforseen side effect of making them extremely vulnerable to mana channel.
So we've tried another route: pets are now resist_fire, earth, cold, and
nuke to prevent area-spelling them for experience, but their level has
been increased so they are no longer vulnerable to mana channel. One side
effect is that they can now wear eq up to minlevel 16 again. We've tested
the changes, but the Law of Unintended Consequences is always in effect, as
we saw with the mana channel issue we created last time -- so please bear
with us, and of course as always report any problems you may discover as
a result of these changes.
- Because the spell-resistant pets made Tiamat too easy, she now purges pets.
- Many thanks to Alucard, Aneyou, BlackBerry, DemonMageII, Ikon, and Maalthir
for spending so much of the afternoon and evening helping with the testing,
and especially for their many useful suggestions!
February 16, 2006:
-----------------
- Call lightning should be working normally again.
- Neural whip no longer has a minlevel.
February 11, 2006:
------------------
- Doom has been changed. Explore at your own risk.
February 10, 2006:
------------------
- Platinum cloak ac was raised from 4 to 5, because it makes sense.
- Rugs may now be donated.
- Call lightning is failing or missing at a much higher percentage than
it should, but we haven't figured out why yet. We'll let you know when
we do, but in the meantime, you may want to use other spells instead.
February 9, 2006:
-----------------
- People having their pets buying pets was causing us to crash. No pets
will be available in the pet shops until the crash bug is repaired.
- All summoned or animal-called pets will still be available, but experience
from killing them off with spells will be greatly reduced. The primary
side effect of the change is that they will no longer be able to wear eq
with minlevels, but otherwise, their utility should not be affected.
- Ranger pets will no longer scavenge gear. It just made no sense; as
was noted on the immboards, "I know *I* have never seen any deer or
bear running around with gear they picked up from a careless hunter."
January 27, 2006:
-----------------
- The min level on the crimson cloak has been changed from 13 to 11, the
level at which bards can first obtain the cloak.
- Several spell messages which contained typos were edited. Please
report any further typos in them, particularly pronoun errors, using
the typo command.
- The janitors in Midgaard will now eat any pineapple tarts or firebreathers
they pick up, in order to keep themselves and the rest of the citizens
of our busiest hometown in a better mood.
- The pet shops are now !violence.
- At least eight new and two previously-extant-but-not-loading objects have
been added to the game since last May, several of them during this past
uptime. One of the newest items is a new antipaladin shield, the Shield of
Souls, designed to enable antipals to once again make full use of their
shield bash and shield charge skills. Take some time to explore! Hints
and/or other item names may be given soon on the quest board, depending on
how the hunt goes. Good luck!
- Two previously-extant but not useful items have been modified to be
useful: a cup of green tea and a unicorn's horn.
December 17, 2005:
------------------
- Tartarean cape minlevel reduced to a more logical level 25.
- Hercules armplates are now usable by Jedi.
December 5, 2005:
-----------------
- The completed pumpkins from the Halloween quest have been updated so
that they are both working containers AND have their stats.
- Demi items are now in. There will be an update to AirIIDII's item as it
should be Paladinable and isn't.
November 18, 2005:
------------------
- After much discussion, the ghostly soldiers had their wimpy flag
restored and their resist_physical reduced. The changes will go in with
the next reboot.
November 5, 2005:
----------------
- Ghostly soldiers in Rhyoden had their wimpy flag removed. They
already had the aggro flag, which previously made them wimpy-aggro: ie,
they would only attack sleepers. Now they're simply aggro. Further
changes may be en route; if you have opinions on the matter, please post
them on the mortboard.
August 31, 2005:
----------------
- Squirtguns are now donatable.
August 21, 2005:
----------------
-Pet shops have been reconnected.
-Red wyvern bracelets are now droppable and donatable, to facilitate
newbies' access to them
August 5, 2005:
---------------
A minor change was made to the reroll generator. As a result of a
long-extant bug, when bards rerolled their wis always duplicated their
str. The problem was noticed while people were playtesting the last
changes to the reroll generator. The two rolls are now independent.
July 8, 2005:
-------------
The reroll generator has undergone the aforementioned major changes.
Initial character creation and free rerolls once again use the reroll
formula we had before paid rerolls went in. Paid rerolls use the same
formula, except with a higher minimum possible value (6 instead of 3.)
The original paid-rerolls reroll generator was undeniably overly
generous, but the replacement was overly stingy; this update returns us
to the reroll formula that has served us well for many years.
Mana channel has also been changed. Previously, certain charmed mobs
could be drained repeatedly without dying, essentially serving as
sources of infinite mana. Now charmed mobs (either your own or someone
else's) may not be drained. The minstrel that had temporarily been
removed from the game due to the problem has been returned to NT. If
you discover any bugs remaining with the mana channel spell (or any
other spell!), please report them to admin@jedimud.com. Thanks!
June 6, 2005:
------------
The reroll generator will soon undergo some major changes again.
Initial character creation and free rerolls will use the reroll formula
we had before paid rerolls went in. Paid rerolls will use the same
formula, except with a higher minimum possible value (6 vs. 3.) We
don't know yet exactly when the new system will be ready, but wanted to
let you know that a change is on the way.
June 3, 2005:
-------------
Gyles Keep has been erected within the city of Skara Brae. Young
adventurers will find this an interesting locale to explore.
April 12, 2005:
---------------
New Thalos elite guards are being required to take further training to
improve their ability to enforce the laws appropriately (to learn, for
instance, not to pulverize hapless newbies who happen to get hit by
lamias as they enter the city). In the meantime, they are temporarily
off duty -- ie, their special procs have been turned off.
March 7, 2005:
--------------
The admin team voted last night to make the rent change PERMANENT. It
has proven to be remarkably successful in bringing back players who had
become inactive and in increasing the average number of players online,
and it appears to have also had beneficial effects on such less
directly measurable matters as ease of finding a group, overall mud
atmosphere, and overall player satisfaction. Thanks for your help in
evaluating it!
The ability to purchase rerolls is proving quite popular, we plan to
continue to hold raffles monthly, and Arizhel will be reopening the
lottery shortly. We'll continue to look into other fun and interesting
uses for gold, as well. Keep the suggestions coming!
March 2, 2005:
--------------
+ Phrenologist will now sell rerolls if you have used your initially
granted 5. The cost is 250,000 gold per reroll.
+ Immigration to Midgaard is now OPEN!
There is a premium tax, however, to immigrate back to Midgaard.
+ Multitudes of typos fixed.
+ Puff's yells/says should now be devoid of the extra newline.
Several Puffisms added.
February 1, 2005:
-----------------
+ Mana Channel & Energy Drain are now capped at 1000 points.
+ Stats are now visible immediately upon reaching level 5. They are
reflective of whatever gear you are wearing, so now you will be able
to verify that you have enough levelling gear on.
January 19, 2005:
-----------------
+ Nasty bug with quaffing and disappearing holdables resoundly
SQUASHED with extreme prejudice. (Take 2)
+ Option 6 (checking character status) fixed to accurately reflect
the amount of days able to rent.
January 15, 2005:
-----------------
+ We're trying something new: for the next 3 months, the cost to rent
will be just one coin per day. Item number restrictions still apply,
and you still must rent to keep your gear, as always; it's simply that
now it's as close to free as the code would allow. We'll be following
how that change affects both individual players and the game as a whole,
and at the end of the 3 months will decide whether to keep the change,
modify it, or return to normal rent. Please post feedback (on how
your play habits change, for instance, as a result of the lack of
rent) to aid us in that evaluation.
Characters currently in rent will need to enter the game and re-rent
to put the new rates into effect. Bards won't be able to use
influence to rent, for the time being, because the receptionists
won't let you split one coin into a fraction of a coin.
If you'll be gone for an extended time, you should still cryo. Cryo
will cost 4 coins during the experimental period.
+ We now have improved newbie eq kits with more class-specific items
and a special scroll that returns newbies to their newbie rooms.
Gold in the kits has been almost eliminated, however, leaving only
10 coins (enough to allow newly created characters to rent immediately
rather than playing first, should they so desire.) Reducing the gold is
a precursor to restoring autonewbie (so newbies can receive kits even
when no immortal is online), which was eliminated many years ago
largely due to abuse of self-deletion/recreation in order to accumulate
gold. Restoring autonewbie should be a big help to newbies creating
when no imm is online, particularly in the middle of the night. Gold
in the newbie zones has been very greatly increased to compensate for
the change.
Newbies can now be newbied even if they have something in inventory
before the 'newbie' command is entered.
+ Ciara and Cosmo's statue loads have changed.
+ Puff has new yells, and Cosmo has created an easier way to change her
comments in the future.
+ The wandering prophet typo that has plagued us for many years has
finally been repaired: they will now say donations are tax deductible,
not tax deductable. Other code-based typo repairs are planned for the
near future; report them using the typo command.
January 11, 2005:
----------------
+ All newbie kit items now cost just 10 coins per day to rent.
+ Several new quest-only items have been added.
+ Five new lightsaber colors, by player request: orange, peach, ivory,
chartreuse, and magenta
November 30, 2004:
------------------
+ Rent should now be below 100 coins per item per day, and most often
lower than that, on all newbie gear loading in newbie zones and in the
eq packages given when characters are "newbied." Please let us know
if you come across newbie gear that still has inappropriately high rent.
+ Increased +hitroll on several more newbie items. Maxlevels were added as
necessary.
+ Improved helpfiles on newbie topics.
November 18, 2004:
------------------
Several minor world changes have been made, primarily in the newbie
zones. Among the most notable changes in this update:
* Ankh is now usable by jedis.
* Newbie zones now have new newbie-friendly potions, with extra-low rent
and descriptions that give instructions for use.
* Added a new low-rent +con ring to load in newbie zones.
* Increased +hitroll on several newbie items.
* Rent on several newbie items has been reduced.
October 4, 2004:
----------------
Several minor world changes have been made. Among the most notable:
* Olive Oyl's room is no longer peaceful, so she is now killable.
* The room south of the sphinx is now !magic.
* Leo now resists physical attacks. If you're not sure why, brush up
on your mythology.
* There is now an ATM in the Imperial Mint.
* The min level on bardic circlet has been changed from 10 to 5, the
level at which bards can first obtain the circlet.
* The min level on signet rings has been changed from 18 to 20, the
level at which bards can first obtain the rings.
September 20, 2004:
-------------------
+++ Several changes to newbie help and newbie areas, designed to help
newbies get started more easily. The biggest changes are fountains
now loading in each newbie zone, more food and identify scrolls
loading in newbie zones, improved terrain in Crystal Caves, easier
route from Midgaard newbie meeting room to newbie transporters, and
expanded information in newbie help.
May 19, 2004:
---------------
+++ Gauntlet rooms are now flagged indoors, as their descriptions indicate
they should be.
May 16, 2004:
------------------
+++ New help added for hometowns during character creation.
December 15, 2003:
------------------
+++ Mobs have been enhanced some.
December 7, 2003:
-----------------
+++ Mobs have been.... adjusted.
December 6, 2003:
-----------------
+++ A wounded minotaur has been found wandering the realms.
November 24, 2003:
------------------
+++ The admin email address has changed. Please use "admin@jedimud.com"
instead of "jedi@jedimud.com"
November 23, 2003:
------------------
+++ After a false start or two, Arcadia, the remort town, is in.
+++ Some mobs have been... adjusted... procwise.
+++ Rumors of a wandering monk have hit the realms. What secrets does
he hold?
October 9, 2003:
----------------
+++ Various typos & bugs fixed
+++ Some mobs have had procs... adjusted.
+++ SQUASHED!! The bug preventing Corsair from resetting!
September 9, 2003:
------------------
+++ New ranged distance_damage proc available - untested.
+++ Potions should not effect jedi align.
+++ New device proc - adjust align - untested.
+++ New device proc - do damage - untested.
+++ Group heal when at max hp will not cause loss of hp.
+++ Rangers no longer are penalized for combo of fly+terrain.
+++ New 3rd person message for Aura of Darkness.
+++ Removed duplicate 3rd person message for Restore.
+++ Corpse loot message now sent to follower if follower a PC.
+++ Invising item on ground now gives correct error message.
+++ Guard functionality has MAJOR changes. Bug behavior that
is odd conceptually (behavior IS different from before).
For instance, evil guards will now help evil creatures.
+++ Extra hit now has a 3 round delay, instead of 4.
+++ Startquest/stopquesttimer lowered to QSTR level.
+++ Some of the new qcmd commands are online (DEMI+ only).
These commands are useful for setting up quests and removing
unwanted behavior such as fido, or adding desired behavior
like aggro and nocalm.
+++ Buy analysis updated to add more info about regen.
+++ Shield charging a mob not in combat while in combat now
starts a fight with said mob and does not stun.
+++ Fixed a buffer overflow causing crashes.
April 21, 2003:
---------------
+++ Added some of the new mob procs to various mobs around the
realms. Expect to see this happening more often.
+++ About 3 months worth of typos fixed.
April 2, 2003:
--------------
+++ Fix bardic mirror image bug.
+++ Restore on self no longer gives double messages.
+++ Bardic group spells now only work if the bard is grouped.
+++ Message added when failing friends.
+++ Penguin costume now works in combat.
+++ Cleric mobs no longer cast petrification.
+++ 3rd person message added for calm.
+++ New item type added - devices that use procs instead of
item values. This allows devices to do multiple actions,
have a limit of number spells cast, and other things.
+++ Reminder when looting another player's corpse that looting
w/o permission is illegal.
+++ Report command now gives align also.
+++ If you use deposit all and deposit zero coins, you get a
different message.
+++ Room message added for deposit.
+++ Allow IMMs to see newbies enter the game.
+++ Setting noshout on/off echoes it to the victim.
+++ New DEMI kill message.
+++ Dream social updated for new proc.
+++ Players lose xp on flee again.
+++ Tossing to negative hp now makes you bleed to death.
+++ Weird messages when a mob is charmed and grouped fixed.
+++ Energy drain can now return a maximum of mob hp+15.
+++ 'dr' now goes to drink instead of dream.
March 8, 2003:
--------------
+++ Symbols of Evil changed to use version code.
February 25, 2003:
------------------
+++ Post-perfect remort policy updated to reflect new options.
January 28, 2003:
-----------------
+++ Time between happy hours increased.
+++ More fighting fixes.
+++ More insta-kill messages on syslog.
+++ Bless fixed.
+++ Restore message fixed.
+++ Freeze board now viewable by morts.
January 23, 2003:
-----------------
+++ Lay on Hands repaired.
+++ New proc "eats object in inventory" coded and added to receptionists
and cryogenicists.
+++ BLDR and QSTR levels added.
+++ Policy Remort has been updated.
January 13, 2003:
-----------------
+++ Birthday changed back.
+++ Fix combat position stuff involving not getting sleeping multipliers.
+++ Fix summon to update position.
+++ Fix recall to update position.
+++ Sanctuary messages fixed.
January 10, 2003:
-----------------
+++ Fix room_sticky proc.
+++ New proc to prevent casting of a certain spell in a room.
+++ 'vis' command ends sneak completely (does not come back at tick).
+++ Puff no longer follows people writing messages.
+++ Grapple will no longer target people not in the same room.
+++ Bless message fixed for when target is fighting.
+++ Increased maximum prompt length.
+++ Force rent removes afk flag automatically.
+++ Old skills should be removed upon logon.
+++ Enchant armor/weapon doesn't consume mana when used on invalid target.
+++ Message added for wear all when nothing in inventory.
+++ Overwhelming good/evil is in a different color.
+++ Brief and compact modes should no longer have a blank line.
+++ Birthday was off a month.
+++ Messages for pfe/pfg updated to be more unique.
+++ Can no longer steal invis stuff unless you can see it.
+++ Web has a room message.
+++ DTs should auto-purge.
+++ Room message added for restore.
+++ Remove poison now works on items.
+++ Can no longer walk out of combat between 1st hit and 1st round.
+++ Death's door now corrects target's position.
+++ All spells now show up on a scroll/potion using information.
+++ Max level shown when using information.
+++ Sanct potions no longer give back mana.
+++ Summon on a mob doesn't use mana.
+++ Turn undead on bad undead doesn't use mana.
+++ Now can see message when you're sleeping and the person told is notell.
+++ Should be able to drink if very thirsty.
+++ Shield charge should now stun.
+++ Expanded special proc numbers to 5.
+++ Guildmaster procs now teach by class.
+++ Newbie zone guildmasters can teach any class, but only to level 10.
December 17, 2002:
------------------
+++ Numerous typo repairs, additions of keywords, etc. Please continue
to report errors in descriptions, missing keywords, misspellings, and
similar problems by using the 'typo' command.
+++ Mannam and Asherat were changed from +1000 to -1000 alignment, as context
indicates that they should be.
+++ The portal in the Lich's Tower now leads to an actual lich instead of
simply sending you back downstairs for no apparent reason.
+++ Spell messages were reviewed and numerous errors fixed. Please report
any spell messages which are still inappropriate, misspelled, etc.
December 13, 2002:
------------------
+++ Diamond armor updated to new version (+2str,+5%hpregen).
+++ Silk shirt revision from Dec. 2 had inadvertently been overridden.
It is now re-installed.
December 12, 2002:
------------------
+++ Paladin mana gains updated to min 3, max 8, with 2 rolls.
Forgot to upload the changes for it yesterday.
+++ Paladin move gain is now min 1, max 3, with 1 roll.
December 11, 2002:
------------------
+++ You can no longer quit if a cursed item is touching your body. Being
in a container is ok.
+++ Stat flag for inspire/mirror fixed.
+++ If you rent ac spells/regeneration and come back w/o disconnecting,
your ac and regen no longer gets reset.
+++ Sendmoney now sends a mail if the receiver is not logged on.
+++ Capacity of liquid containers now shown.
+++ Slow now has a room message.
+++ Order command now tells entire room what the message was.
+++ Fixed some typos.
+++ You can no longer make 'pouch' type items by skinning.
+++ Skinning items now auto-identifies them.
+++ New make item: evilshield.
+++ Paladins revamped.
New Unique Skills:
Chivalry - chance that the paladin steps in and takes the damage
from the dreaded acid proc (hate_cleric)
Cleanse Heresy - calm that raises mob align by 100 points. Align
only raised if aggro flag removed.
Communal Prayer - all players grouped, in room, have their align
raised by 100 points.
Divine Defense - chance to parry attacks of evil-aligned creatures
Holy Strength - +2 str, non-stackable, caster only
Honor - +10 hp added to any healing spell
Lay on Hands - healing spell that uses up your hp
Live by the Sword - extra damage sometimes by slashing weapons
Righteousness - chance for maximum damage dice against demons and
undead.
Spirituality - align of paladin can not be reduced
Turn Undead - kills undead outright if you are better than they
are and the mob fails its save.
Valor - +1 damage, self-only innate skill
December 2, 2002:
-----------------
+++ Silk shirt AC changed from "20" to "12" per the request of Ching to
make his item more inline with other body armors. This is the very
beginning of the re-evaluation of equipment, mobs and classes as part
of the ongoing life of Jedimud.
September 2, 2002:
------------------
+++ The pet shops are closed until mana channel can be addressed.
+++ The Bevgul has been updated to make more logical sense, since it was
previously a board wearable on the arms for no apparent reason. It
can now be used simply as a weapon, as it originally loaded, or you
can tie it onto your arms with rope (using assembly code) for use
as armwear.
August 20, 2002:
----------------
Introduction of Jedimud 5.5
+++ Class revisions have begun - Antipaladins have been completely revamped:
Aura of darkness gets a few hp back per hit you do.
Aura of protection is a lightweight sanctuary with drawbacks.
Protection from Anarchy prevents you from being entropied by evil mobs.
Underhanded tactics functions like a block against good mobs... except
it is automatically all the time... even when using other skills.
Shield charge and shield bash are two new attacks skills that depend
on your shield... it's best when the shield is evil antipaladin only
with +damage modifiers.
Unholy strength provides +2 str to the antipaladin.
Bless weapon makes a weapon evil antipaladin only and adds +2 hitroll.
Curse good is a curse against good mobs.
Judgment of the gods is a new attack spell for which the mob doesn't
get a saving throw.
Intimidate is a panic-type skill for antipaladins.
Antipaladins have a better max hit point roll and an additional mana
roll when leveling. Antipaladins also now get 1-3 moves per level.
They also have some skills/spells removed and new ones added. Of
particular note is that Antipaladins now get limited healing spells.
Help files on the new skills/spells will be forthcoming.
+++ If you have more mana than your max mana when you log in, it will be
reduced to your current max mana.
+++ Regen has changed in the following ways:
You no longer get as much mana regen from age.
You don't receive hunger/thirst penalties until you ARE hungry/thirsty.
You can not die from just being drunk (though you can wish you were).
August 4, 2002:
---------------
+++ Echo added for dispel evil/dispel good when you can't cast it because
you are the same align as the spell is designed to hurt.
+++ Blinded people can not dodge.
+++ Remove reporting recryo cost on option 6.
+++ All lights should now hold properly on 'wear all' command.
+++ Other people in the room now see your order commands.
+++ Spells are purged when you sacrifice.
+++ Can now see capacity of liquid containers with identify/information.
+++ Can now see remaining water of fountains with identify/information.
+++ Slow now has a room message.
+++ Fixed some minor typos.
August 2, 2002:
---------------
+++ Hellas now has a new extension for lower-level characters. Have fun
exploring!
+++ DigDug's statue is now installed.
+++ Extensive additions to the helpfiles available on specific areas and the
area-writers portion of the credits file.
July 24, 2002:
--------------
+++ Area-effect staves with offensive spells will no longer cast
one time for each player and mob in the room. They will only
cast once per use. This has also has the side-effect of fixing
two crash bugs related to this poorly-written code.
+++ Donated items will have their value set to zero... which means
they can no longer be sold to shopkeepers.
July 17, 2002:
--------------
The JediMUD IP has been updated to 208.40.206.45. DNS propagated quickly
so jedimud.com already points to the new IP. Connection via jedimud.com
or 208.40.206.45 is now through our new T1.
July 16, 2002:
--------------
The JediMUD IP will be updated to 208.40.206.45 sometime in the very
near future. You will soon be able to connect using jedimud.com again,
but it will take DNS about 3 days to propagate the new address
appropriately, so please make a note of the IP if you can't stand to be
without the MUD for that long!
June 24, 2002:
--------------
+++ Identify and information will now show a container's maximum
weight capacity.
+++ Andrus should now be able to entropy the tank. Please report
if this still appears to not be working.
+++ When you 'land', a message is sent to the room.
+++ There is a new in-game quest timer (only available to DEMI+).
When started, it will report time left in the quest every 5
minutes until only 5 minutes are left. Then it will report
every minute until only 1 minute is left. Then it will report
every 15 seconds until the quest is over. No more bugging
people for how much time is left, as it'll tell you every 5
minutes!
June 16, 2002:
--------------
+++ A new flag 'b' has been added for mobs. It allows a mob to
be able to use its procs even if charmed.
+++ Receptionist/Cryogenicist now tell number of items always.
+++ All shops can now list types. So you can now do 'list sword'.
See following note for more advanced syntax.
+++ Most commands should now work with multiple identifiers, and
will only operate on things that have both. For instance:
get all.diamond,ring will get all diamond rings on the ground.
junk black,amulet will junk the first black amulet you have.
sell ring,ruby will sell a ruby ring.
Trying to locate with more than one identifier will cause the
spell to fail.
+++ Glance no longer shows hidden mobs.
+++ Option 6 will now report gold if rented or cryoed, and will
report estimated cryo cost if rented.
+++ Elementals have been significantly enhanced:
Air elementals now reduce the physical damage dealt to them.
Earth elementals are heavily resist to magic.
Fire elementals do more damage than other elementals.
Water elementals will cast cure light wounds on injured party
members.
Aerial servants also reduce physical damage dealt to them.
June 6, 2002:
-------------
+++ Wake will now place you in the 'resting' position instead of
the 'sleeping' position.
+++ You can now stand directly from the 'sleeping' position.
+++ 'Glance' is a new command that will show the condition of
every other mob and player in the room.
June 2, 2002:
-------------
+++ The 'wear all' command will now equip lights and holdables.
+++ Puff should no longer start following you if you're in a
soundproof room. All board rooms should be soundproof. If
some are not, please report it.
+++ Corpses now have the name of the player in their alias list.
So if you're named Gamaliel, you can do get all gamaliel instead
of get all corpse.
+++ When using the group command, alignments of grouped members are
now shown.
+++ Remorted characters should now have access to auction, gossip,
title, and mail, even at level 1.
+++ Local echo added for knowhistory.
+++ Resurrect now reports amount of xp regained to both players.
+++ Resurrect causing mana to go to -119 is fixed.
+++ Various other minor fixes I can't remember.
May 20, 2002:
-------------
+++ Imms can no longer stat mobs. Use -p option to stat players.
+++ Imms can no longer stat low-level characters (less than level 5).
+++ Changed sendmoney so that the atm at mid, nt, and skara have it.
It is no longer a mob proc, but an object proc.
+++ Reduced load rate on slimey armor to decrease spammage. Don't worry,
there's still more than enough (slime AND spam) to go around.
+++ Removed statues of recently retired admin. They'll be greatly missed.
May 13, 2002:
-------------
+++ Imms can no longer where or stat objects.
+++ The admin is doing a restructuring of what immortal levels
mean. People here only to socialize, map zones, and read the
immortal boards will be demoted to IMM. If you feel like
you can contribute to jedimud with your immortal, please
email applications@jedimud.com. All GRDN and AVTR should
mail said address within two weeks if they are interested
in helping the admin out and keeping their level. Be
sure to include your imm name and what kinds of things you
are interested in helping out with.
+++ installed Emphesys's house
+++ made ceremonial dagger !cleric (that whole edged weapon thing...)
+++ gave staff of power (2007) a min level (13)
+++ fixed a bunch of typos and added several keywords
+++ added a line to room 1208 in Star Wars to indicate the presence of the
token machine (since that proc is run by code, rather than a device
in the room) and added an extra description so ppl can 'look' at the
machine (theoretically -- of course, they're really just looking at
an extra room descr, not the machine!)
+++ put high tower black staff on a percentage load (it was 100% load and
claimed in the docs that it was a teleport staff... go figure)
+++ fixed a few confusing errors/unclear places/omissions in the helpfiles
+++ made NT Luke Skywalker good aligned (was neutral)
May 3, 2002:
------------
+++ Mobs who are put to sleep will wake up when the sleep spell
expires.
+++ The Midgaard banker now can help you 'sendmoney' to another
character, even offline, for a fee (of course!). A great
way to save yourself from rent death. Money is transferred
directly from one bank account to another (i.e. it must be
in the bank).
April 30, 2002:
---------------
+++ Mannam, dracolich, and Mad Alchemist had proc adjustments.
+++ Message for forget.
+++ Message if trying to cast a group spell and not grouped.
+++ Torn load fixed.
+++ Message added for corrode proc.
+++ Cure blind has new self message.
+++ Remove invis on visible object now has a message.
+++ Detect poison works on food again.
+++ Moveregen now reports the 5% correctly.
+++ You can no longer gain hp when nuking.
+++ Word of recall can no longer be cast in battle.
+++ Birth date in score now has correct year.
+++ Resurrection now drains cleric mana (like it should).
+++ Dispel Evil/Dispel Good damage enhanced to do more than
cause critic.
+++ Slammed into wall message - cut one of the messages.
+++ Should no longer be able to be slammed if you recall/summon
out of the battle.
+++ Added a few more room flag definitions.
+++ You can only practice new skills/spells while standing.
+++ Message added for when trying to enchant an item with attributes.
+++ You can now do 'scan nw' and 'scan ne' along with 'scan northeast'.
April 12, 2002:
---------------
+++ Kermit, Andrus, Jupiter, and the Count have had upgrades against
magic-based attacks.
April 9, 2002:
--------------
+++ Each hometown now has a Chamber of Commerce upstairs from the bank,
and each Chamber of Commerce is equipped with a trading board. Use
these boards when you want to post items for sale or trade. The
boards can be written on by any character level 5 or above, and posts
can be removed by their authors or by a demi+. To make room for new
posts, please remove your own posts after your exhange has been made!
+++ The freezeboard is now readable by mortals.
+++ The level-restriction bug which allowed high-level bards into
zones restricted to high-level members of other classes has been
repaired.
March 24, 2002:
---------------
+++ The gleaming golden standard has been repaired; it now provides light,
as it was intended to do.
March 21, 2002:
---------------
+++ By popular request, freeze boards will now load in the cryo center in
each hometown so mortals can read them.
+++ Many items with insufficient keywords have had keywords added -- for
instance, the jeweled scimitar was described as a 'blade' when lying on
the ground but did not have blade as a keyword, so it was difficult to
pick up unless you already knew what it was. Use care when junking
or donating items, so you don't inadvertently junk or donate something
you intended to keep!
+++ A slew of typos were repaired.
+++ Since Boba Fett is neutral in the movies, not evil, his alignment has
been changed. The mandalore armor (which is now more appropriately
named "mandalorian") likewise changed: new suits of armor will have
fewer restrictions than the old version had.
+++ Mannam's flags have been changed to something more sensible. (This change
was made a couple of weeks ago but hadn't been posted yet.)
+++ "Policy other" has been expanded and clarified.
+++ A few new pieces of +stat eq were added. Have fun exploring!
+++ New equivalents of good-aligned equipment were added for evil-aligned
characters; further pieces are still in development, so keep your
eyes open.
+++ Several new "atmosphere" additions and changes were made, such as
giving the receptionist in Star Wars the receptionist proc, adding
water sources to rooms that were described as having them, and
correcting inappropriate mob alignments.
+++ Donation rooms are now !magic, by popular request, and the donation
policy is posted on the wall in each donation room.
+++ Corrections and/or additions were made to the help files for bash,
detect noise, directed teleport, group infravision, lightning bolt,
magic missile, meteor swarm, nerveshock, searing gaze, sense life,
shocking grasp, slay, thermonuclear holocaust, word of death, blessing
of the divine, strength, int, wis, dex, and each class except ranger.
March 16, 2002:
---------------
+++ Metro fixed.
+++ Characters can now see emotes/echos while asleep. Useful for dragon
breath and other stuff.
+++ Message added for trying to put something in a container when you
don't have the item.
+++ Control weather messages added - I have no idea how it's supposed to
work though, so don't ask if it works.
+++ Create Water message added for when container is already full.
+++ Area effects now have a one-round delay.
+++ Your character's birthday is now listed in score.
+++ A new flag for rooms, NO_SLEEP has been added.
+++ Cryo now lists total gold when you cryo and lists it in logs.
March 10, 2002:
---------------
+++ The Sarlaac Pit bug is repaired, and the dt will be back in the game
after the next reboot.
March 10, 2002:
---------------
+++ Happy hour length and interval is now more random.
+++ Curse's effect on damage roll has been reduced.
+++ The weird problem where some times a mob or item that should always
load, failed to load, has been fixed. As a result, all items have a
slightly greater chance to load (very slightly).
+++ New room flags are available:
Overwhelming Evil - negates effect of pfe
Overwhelming GOod - negates effect of pfg
+++ New room procs are available:
Sticky - Any ungrouped mob in the room blocks you leaving.
Heal - Can be based on align. Can heal or do damage.
Restore - Same as heal except for mana.
+++ If brief is off, rangers can see all of these types, but only outside
of cities. Bards can use knowhistory room. Clerics, mages, and soheis
can detect restore rooms. Warriors, Ninjas, and Soheis can detect heal
rooms. Paladins and anti-paladins can detect good/evil rooms. Detect
align will also reveal good/evil rooms.
+++ Some of these rooms are already present in the mud. Use caution.
March 7, 2002:
--------------
+++ Implemented the Star Wars escape pod. Don't enter it unless you
intend to escape from the main starship.
+++ Tweaked crowbar load rate yet again. Please report any problems.
March 6, 2002:
--------------
+++ 43 new socials have been added to the game this uptime.
+++ Bardic bracers have been updated to include +2 to hit.
+++ The crowbar should load at a more reasonable rate now. If it
doesn't, please report it.
+++ Slews of typo fixes went in. Please continue to report ones you find.
+++ Read the news.
February 24, 2002:
------------------
+++ Level bonuses have changed. Instead of getting a bonus at
16, 18, 20, 22, and 25, you now get bonuses at 17, 19, 21, 23,
and 25.
+++ Mobs can no longer flee into NO_MOB rooms. This effects numerous
small things, including fleeing into most peaceful rooms, and
allowing mobs to flee into reception.
+++ The Happy Hour bug has been fixed and it now ends with the death
of Puff, as originally intended.
+++ The log_all flag will now show in stat for CIMP+.
February 15, 2002:
------------------
+++ Fixed messages for illusion, cure blind, enrage, confuse, inspire,
pax on calmed npc, group fly, pax, and waterwalk.
+++ Remove invis now works on mobs.
+++ Nuke can no longer kill grouped people in another room.
+++ Resurrect now gives a 3% per wis over 18 bonus to xp restored.
It also now sleeps both parties.
+++ Leather cestus and Amulet of Heqt fixed and should load again.
February 11, 2002:
------------------
+++ Puff enhanced.
+++ Block procs fixed to say guard's name. Slept guards don't block.
+++ Having a mirror image hit will prevent combat action delays/other
effects.
+++ Bonus change on suggestion for not getting hit for high cha.
+++ Summon can summon an additional level for each point of wis > 18.
+++ Teleport has a chance to avoid dts if int > 18.
+++ Tenacity lasts a little longer if con > 18 on rangers.
+++ Web increases mob ac more if int > 18.
+++ Waterwalk duration increased if int > 18.
February 8, 2002:
-----------------
+++ Moorish bracers are back due to popular request.
January 30, 2002:
-----------------
+++ Fixed the crash bug dealing with mobs fleeing into !violence rooms.
+++ Fixed some perma-spell items to make them actually work for the
first time ever.
January 29, 2002:
-----------------
+++ Perma-spell items should work all of the time now. If a particular
item is not working, please report it.
+++ New Paladin/AntiPaladin skill, 'Blessing of the Divine' is now
available. Help will be coming shortly. This skill can only be
cast on the caster and makes the caster get a double saving roll.
This means that whenever a paladin makes a save or doesn't make
a save, they get an extra chance to make a save. Two successful
saves make the damage reduce proportionally. For instance, if you
would normally save and take 1/4 damage, making both saves means
you would take 1/16 of the normal damage.
+++ Chasing mobs into !violence room will end the combat after a
single message.
+++ You can no longer cast harm on yourself.
+++ You no longer lose mana when trying to resurrect yourself.
+++ Resonance now works if mana is greater than 350.
+++ Remorting resets deaths this level.
+++ Immorting resets deaths this level.
+++ You can no longer try (and fail) to cast enrage in combat.
+++ Phrenologist now factors in exceptional strength bonuses.
+++ (imm only) Set sex gives the correct message when setting a
character to neuter.
+++ (imm only) Stat has been fixed so you can see affects even if you
don't have any affect flags.
+++ (imm only) log_all is no longer removed on remort.
January 28, 2002:
-----------------
+++ Puff has been re-added.
+++ Kermit procs reduced.
+++ Sphinx procs reduced.
+++ More new messages on spells. Please use the 'bug' command
to report spells that are still missing messages.
+++ Pfe/Pfg/armor now have different messages when they fade.
+++ Mirror images has been updated again. With a 25 cha, you now
have a chance at 8 images. Above 18 cha gives you a chance at
7 images.
January 23, 2002:
-----------------
+++ Many spells have new messages added. Please use the 'bug'
command to report spells that are still missing messages.
Be sure to list target (yourself, other player, container in
inv, container on ground) or other condition (already charmed).
+++ Group armor, group infravision, group invisibility, infravision,
invisibility, magical vestment, mirror image, night vision, orb,
pax, pfg, pfe, regenerate, rejuvenate all have increased effect
with higher characteristic.
+++ Resurrection has been altered. Now, if you gain exp before getting
a resurrection, you only lose the ability to gain back the exp you
gain. Before, you could no longer be resurrected. This means that
you can go get your corpse and not worry that the worm hitting you
will negate your possibility of a successful resurrection. This
change should also fix '0' xp resurrections.
+++ Block for ninjas was inadvertently changed to 2 rounds. It has
been changed back to 3.
January 20, 2002:
-----------------
+++ Ninjas have a new skill - critical hit. This skill allows them
to mostly ignore all reflect_physical, reduce_physical, and
resist_physical procs.
+++ Kick, pummel, and berserk have a two round delay for ninjas.
+++ Hurl, stun, iron fist, and eagle claw have a chance of a
two round delay for ninjas (chance depends on dex above 18).
January 14, 2002:
-----------------
+++ Found a bug causing people to lose concentration more than they
should have when you're a particular class w/above 18 stats.
+++ Andrus/Siawyn/Sultan procs have been changed.
+++ Cure blind message on group heal fixed.
+++ Calm messsages fixed.
Note: Calm reports success only if it DID something.
+++ Reflect damage procs will no longer fire if the mob is unconsious.
+++ Detect noise now gives information on the number of mobs in the
given direction.
+++ Death's Door restores more hp (based on wis).
+++ Detect invisibility/magic/alignment all benefit from a higher int.
+++ Detect invisibility benefits from a higher wis if caster is cleric.
+++ Extra hit now costs 30 moves instead of 45.
January 12, 2002:
-----------------
+++ Forgotten update: reflect damage proc can now knock you
unconscious or kill you.
January 11, 2002:
-----------------
+++ STUN NO LONGER STOPS MOB PROCS.
+++ Because of abuse, rangers can no longer camo NPCs.
+++ Identify scrolls now report maxlevel of items.
+++ Calm with an 19 or higher wis can possibly clear the mob's memory.
+++ Confusion is now effected by cha, reducing the chance you are hit.
+++ Curse is now effected by int.
+++ To make an item invisible, it must be in your inventory.
January 3, 2002:
-----------------
+++ Added self-explanatory guildmasters and newbie regen eq to the
three primary newbie areas
+++ Added Obi-Wan-type healing statues to the newbie transporter rooms
in each hometown, to help the newbies recuperate when they die
+++ Added more +dex items for soheis
+++ Removed imm restrictions and enabled autoexits in several areas
that no longer qualify as "new"
+++ Repaired all currently-reported typos in the worldfiles
+++ Shortened the names of a few excessively long-named items
+++ Made several small description changes to correct inconsistencies
+++ Corrected a number of errors in the helpfiles and added new helpfiles
where necessary
December 30, 2001:
------------------
+++ Fixed regen issue where removing plus mana/hp gear resulted in
instant loss of mana/hp.
+++ Fixed regen issue where some classes would lose hp/mana during
a fight.
December 29, 2001:
------------------
+++ Fixed bug with cursing items.
+++ Implemented effect on-death procs.
+++ Implemented new level messages into syslog.
November 15, 2001:
------------------
+++ Charmed mobs lose all non-combat procs now.
October 22, 2001:
------------------
+++ Berserk now has an increased chance based on dex.
+++ Aid duration is fixed.
+++ Concentration bug where higher wis decreased chance of success
is now fixed.
+++ Flamestrike now costs 75 mana.
+++ Backstab/Circle now have a chance of a 2-round delay after success.
Chance is based on dex.
+++ Bless has a bonus duration for 22 wis and 25 wis.
+++ Block is now more dex dependent.
+++ Blur has increased duration dependent on cha.
+++ Str bonuses have been curbed for str greater than 18.
September 11, 2001:
------------------
+++ Kick now only delays the user, not both parties.
+++ Special procs will no longer have a chance to fire when wimpy is
executed. This could cause said proc above (kick) to fire and cause
you to be unable to flee, in addition to every other combat proc on
the mud.
August 31, 2001:
------------------
+++ The bug with not getting the +5 bonus when a stat is 25 has been fixed.
August 24, 2001:
------------------
+++ All beware the power of the chosen! JediMud has a new system of
procs that have been added that 'do bad things'. Things are
starting to get around, and now it has spread!
+++ A new hp/mana/move gain system has been implemented.
You now gain a +1 bonus to the maximum gain possible when you level with
the relevant stat at 16, a +2 bonus when it is 18, a +3 bonus when
it is 20, a +4 bonus when it is 22, and a +5 bonus when it is 25.
Some minimum gains have been reduced, but the average gain should be
higher or the same as in the past. You also now roll 3 times, rather
than once, for each gain, and the game takes the best of your rolls:
for instance, if you roll as 6, a 12, and a 15 for your hp roll, the
game will keep the 15. It's still possible to get bad rolls, of course,
but it's less likely.
July 11, 2001:
------------------
+++ Callan's new dt, courtesy of Delirium's DT quest, has been added to
the game. Be careful exploring!
July 3, 2001:
------------------
+++ The migrating proc bug has been fixed. As a result, special
procs will not activate as often on mobs. Because of this,
some procs may be modified in the future to happen more often.
June 26, 2001:
------------------
+++ Forgotten entry: if you are a mage with an int greater than 18,
you may now be able to enchant weapons that have +1 to a random
stat instead of hitroll. Enchanted weapons still have damroll as
normal. Chance is relatively small.
June 25, 2001:
------------------
+++ Aid and Armor now have bonus duration for clerics/paladins
for wis over 18.
+++ If you have remorted, or are level 21 or higher, you may now
rent 35 items. That's right. 35. If you have never remorted,
and are level 20 or less, you may still only rent 30 items.
This applies to cryo as well.
+++ Rangers now stand a chance for extra strike with anticipate,
based on their dex.
June 11, 2001:
------------------
+++ Only rangers can chase now.
+++ Auto-kill for imms has more syslog messages!
+++ Items with minuses now add correctly (and add before all + items).
+++ Drink containers now have a fixed weight.
June 4, 2001:
------------------
+++ Item modifiers are now computed by adding all -'s first,
then all +'s.
+++ Auto-kill for imms has a new syslog message! Try it out today!
+++ The game should no longer be able to find people in NOWHERE.
+++ IMM stat problem fixed.
+++ Pummel/nerveshock/eagleshock messages fixed.
May 30, 2001:
------------------
+++ One throw proc bug fixed.
+++ Potions/wands/staves do not depend on stats.
+++ IMM/GRDN no longer see where an item is by statting it.
+++ Bardic resonance now works with mana over 350.
+++ Bardic petrify song bonus is now based on cha.
+++ Illusion doing damage now gains xp for the caster.
+++ Memory mobs attacking players they killed should be fixed.
May 20, 2001:
------------------
+++ Unicorn has discovered he can't multiply in his head anymore.
Heal should be fixed for the final time.
+++ Characters now receive a bonus chance of successfully casting spells
based on their int/wis.
+++ You can now exceed 18/100 strength. Note that because equipment is
calculated first, the strength spell will only apply a +1 bonus when
you exceed 18/100 strength.
+++ The so-called 'penalty' for less than 18 stats has been reduced to
basically 5% reduction per point instead of 10%.
May 15, 2001:
------------------
+++ Heal has been improved slightly.
+++ Group Heal was miscalculated and fixed.
+++ The remort experience divisor was changed. You should now receive
more xp per kill if you have any remorts.
+++ Bard/Ranger xp to imm has been reduced. Bards and Rangers now need
only 80 to imm, and 55 mil to get to lvl 30.
May 13, 2001:
------------------
+++ Implementation of new skill/spell based-damage system.
Many spells/skills have been modified, some have been nerfed as they
were overpowered compared to similiar spells, some have been beefed up
because they were overly weak.
The new system works like this:
If the stat(s) relevant to the skill or spell is/are 18 (for
instance, dex for the probability of successfully bashing, str for
the amount of damage caused once the bash succeeds), you should see
no difference. For every point below 18, your spell or skill will
be approximately 10% less effective, and for every point ABOVE 18,
your spell or skill will be approximately 5% more effective.
To improve attributes above 18, you must wear eq to improve it. Each
piece of eq will increase your attribute by 1 if you are already 18 or
higher. This means to achieve 25 int, you must wear 7 pieces of +int
equipment.
In addition, your stat will not be able to exceed 18+number of remorts
your character has. This means to achieve the maximum spell effect, you
must wear 7 pieces of +int equipment and have remorted 7 times (for a
mage; for a cleric, you need 7 pieces of +wis equipment).
The changes should not affect level gains in any way, though if you
see something you think is a change, please report it.
+++ Alternate classes (sohei, paladin, jedi) no longer receive as much a
penalty as they did before when casting healing/offensive spells.
April 26, 2001:
------------------
+++ Fixed problem with dead mages. They can no longer do anything but 'quit',
which was what was intended anyway.
April 22, 2001:
------------------
+++ Fixed problem with quiting with equipment on character.
+++ Fixed problem with trans.
+++ Added a lot (300+) of checks to prevent JediMud from crashing. These
checks added the two problems listed above.
February 22, 2001:
------------------
+++ Bash fixed.
+++ Inner Gateway restricted to useable by CASTER only. Any group following
the caster will be transported, but the caster must initiate.
November 30, 2000:
------------------
+++ A full playerfile kleen was run as per the kleening policy.
November 15, 2000:
------------------
**** ATTENTION! Due to severe problems apparently caused by efforts
to repair the corrupted names that were showing up yesterday,
we have LOST ALL CHANGES TO THE PLAYERFILE that occurred after
3:30pm Eastern yesterday. We apologize for the lost time, but
the changes are irrecoverable. Rentfiles, fortunately, were
not affected -- only playerfiles, including exp and gold.
As a result of this problem, many characters were kleened even
though their owners had updated them yesterday afternoon and
evening. We have, therefore, UNDONE THE KLEEN. This means that,
for all practical purposes, the kleen has not yet occurred. It
has been tentatively rescheduled for November 29.
November 15, 2000:
------------------
+++ A full playerfile kleen was run as per the kleening policy.
November 1, 2000:
-------------------
+++ Strength bug is, believe it or not, fixed. Took a few years, but we
nabbed it!
+++ Memory leaks plugged
+++ Newbies now have autoexits enabled by default.
+++ Titles for upper level ninja's changed.
+++ Fixed error in Stone Skin spell.
+++ Phrenologist now shows regen factors and age.
+++ Metro rail now runs a little faster.
+++ put all.- when container is on ground now works.
+++ enrage shows up in score long.
+++ repaired some spec procs (in testing). Hopefully this will allow us to
make Oni's statue load phasers soon.
+++ give's messages adjusted so you can't fool someone with emote.
+++ automatic flee through blocker due to wimpy disabled.
+++ Chill Touch spell fixed (no more !Chill Touch! messages).
+++ bash, kick, pound, grapple, hurl, shock, stuntouch, eagle claw and
iron fist adjusted to act much more like the help files say they should.
+++ Thanks to Onivel for his assistance.
August 3, 2000:
---------------
+++ New Bard spells, help files to come. The spells are listed under help
bard. A few of them are still going to be potentially revised, but
we wanted to at least get some change out to the public.
+++ Fire command has been disabled.
+++ More, but I can't remember what I did 3 months ago...
May 4, 2000:
------------
+++ Exp and Saving throws calculations have been adjusted. These are
subject to change as we work on getting a good balance.
April 28, 2000:
---------------
+++ We're back online, at jedimud.com! Thanks to ServiceWare for hosting our
site. A mini-kleen was run on the player file, which deletes only
characters that are frozen, deleted, at level 0, or permanently dead.
+++ All characters were placed in Cryogenic rent for the transfer. You will
not be charged when you exit rent. Please note that the status report
from the menu will be inaccurate if you check, but you are indeed in cryo.
+++ Blur can be used in conjunction with the armor spell now.
+++ Nodirt (protection from direct teleport) does not reset at login.
+++ Groups will no longer gain experience for death of a party member.
+++ Link dead players will still have all affects removed upon death.
+++ Shopkeepers will properly sell bards using influence items even when
they do not have the funds to cover the non-influenced cost.
+++ "You already have enough xp to imm" message does not randomly appear
for remorted characters now.
+++ New Group experience formula installed! 25% bonus to total experience per
person in the group.
+++ Metro maps work again.
+++ Saving throw formulas adjusted. The level of the caster and the level of
target are taken into account. This formula is subject to change without
notice, as we are tweaking it!
+++ Characters at 0 or lower hp will slowly degrade and die, instead of staying
stunned permanently.
+++ NPC's cannot rescue unless their special processes cause it.
+++ An object must at least be in your inventory to fire it now.
+++ Rangers pets have been reduced by 2 maximum (7 now, not 9).
+++ Many more changes coming soon, including a host of bard improvements. This
update is a lot of things that were pending for the next update, but the
downtime made it easy to just pop in.
April 21, 2000:
+++ JediMUD is moving! Sometime in the next week, possibly as soon as
Sunday, the MUD will be closed for a few days while we ship our machine
from its current home in Georgia to a new site in Pennsylvania. Once
there, the machine will receive some upgrades, the JediMUD address will
change (don't worry, we'll let you know where to find us!), and then
everything will be back to normal. Rent will be disabled during the
downtime, but you may wish to cryorent anyway, if you aren't sure you can
return to the mud as soon as it returns to the net.
FAQ:
Q: How long will we be down?
A: We can't say precisely, but it will be at least 5 working days
(to uninstall, ship, and then reinstall the machine), and maybe a
few days longer.
Q: What if I can't find you afterwards?
A: Don't worry, we'll be sure that the jedi webpage will tell you
where to find us. Also, we'll have jedi.america.net 4000 route
you to the new address for at least the first month or so, so that
you have time to find us and note the new address. There probably
won't be a portsign up during the downtime, since the machine will
be off in the mail -- but you can check the jedi web page for
updates.
UPDATE: The jedi.america.net address has been officially retired.
Q: Will my stuff all be ok?
A: Yes, no playerfiles or rentfiles will be damaged in the move.
We'll make backups to ensure that everyone stays safe and sound.
Q: Why are we moving?
A: A number of reasons, but the immediate one is that america.net
no longer wishes to host us. However, our new site is already
secured, and will provide a number of advantages, including giving
Onivel convenient access for machine upgrades. We had considered
making this move quite awhile ago, but didn't want to disrupt the
MUD for a week when it wasn't yet necessary. Overall, however,
the new site is even better than our current site, and this will
without doubt be an extremely positive move for the mud.
Q: Will you email me to tell me when we're back?
A: No, there are far too many of you for that! Just keep watching
our current site, where we'll have a portsign updating you on
our progress and projected date of return.
Thanks for bearing with us as we move!
March 14, 2000:
---------------
+++ Zone resets should be working properly now, instead of taking hours
to reset.
+++ Idle times to AFK and forcerent have been halved, since the advent of
the heartbeat system had approximately doubled the realtime it took
for them to take effect.
+++ Players can now examine the contents of containers while sitting or
resting.
+++ Put all.container will give you an error message if you don't have
any of the item you are attempting to put into the container.
+++ Players will now get the proper unknown spell name message if they
try to cast a spell that doesn't exist, rather than the confusing 'OK.'
+++ Nodirt is on by default on new characters.
+++ Directed teleport status fixed in toggle (was backwards).
+++ Summon and direct teleport messages have been normalized so they
can't be used to detect mob resets.
+++ Remort menu is always available to immortals.
March 9, 2000:
--------------
+++ Panic no longer works in combat.
+++ Backstab now needs to be practiced to use on awake mobs.
+++ Zone resets that require everyone to be out of the zone before resetting
now check for link dead people.
+++ Offer will no longer camp rangers at camp sites. Offer will offer,
and camp will camp.
January 31, 2000:
-----------------
+++ Skills have been changed so that you must practice the skill prior
to using it.
+++ Noghri is embarassed at how long it's been since the last update.
How's THAT for a change? :)
+++ Damage is now reduced for low (less than 0) Armor class. The amount
of this reduction is SUBJECT TO CHANGE. We've taken a stab at a
reasonable number, if it's too much or too little, we will change it.
+++ Objects can now have a Maximum Usage Level. There are only a few items
currently using this flag, and they are all specially-improved equipment
designed to aid low level players without unbalancing eq for higher-
level players. NO ITEMS CURRENTLY IN PLAYERS' RENTFILES HAVE BEEN
CHANGED, NOR WILL THEY BE. This new addition will be used only
proactively, not retroactively, so that players will not lose the use
of any equipment they currently own.
December 15, 1999:
------------------
+++ Imms can now use the automated remort system! Option #7 will allow you
to remort automatically to any class. Please note that if you require
special assistance (ie 4 stats of 18 or more) you will still need to
talk to a DEMI+.
+++ XP loss has been tweaked for multiple deaths per level.
+++ The resurrect spell should now reimburse some more XP.
+++ The dreaded mob memory bug has been resolved. You die, they forget.
December 8, 1999:
-----------------
+++ Rangers can now make waterskins and pouches.
+++ Due to popular demand, you can now kill demi statues! Explore and
find them!
+++ The exp bonus for absorbing damage has been increased.
December 3, 1999:
-----------------
+++ A bug existed, making it so bards and rangers did not get their 1 free
remort without penalty. This has been resolved. Much thanks to Daphne
and Marco for their assistance in this and debugging some other issues
for this update.
+++ XP loss has been adjusted for death and flee. These numbers are much
higher as you go up in level than the previous ones, but are more
consistent with your current xp totals and level, as well as number of
remorts.
+++ Additional XP is now awarded for absorbing damage. That is, if you get
hit and do not die, you gain experience.
+++ Additional XP is now awarded for casting damage spells.
+++ A few socials-triggering-special process bugs squashed.
+++ Retreat has been adjusted for thieves! Thieves can now specify what
direction they would like to flee in. They may also utilize retreat the
normal way, if they so desire.
+++ A few functions have been cleaned up and should squash a few memory leaks.
+++ It is possible to skin sleeves. It always was, but now the keyword is
obvious (sleeves, as compared to furskin).
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